Sylenth1 is one of the oldest popular synths out there.
According to Splice it's one of the most popular synths next to Serum and Massive.
The funny thing is many people that use Sylenth1 still don't know how utilize some crazy techniques to get cool sounds out of Sylenth1.
1. Layering Properly With Part A and Part B
The first thing that Sylenth1 lets us do is layer properly via the use of Part A and Part B.
Part A and Part B are gonna each have 2 Oscillators, and a designated filter. The cool thing many people don't utilize about the Parts is that you can add an extra layer to your sound. For example here we have a saw playing in the beginning. A few seconds later you hear the same sound but now in Part B we have added a simple white noise.
See the difference it makes?
You can do this in many other ways like adding a pluckier sound in part B or a stronger louder sound. Whatever you need don't be scared to reinforce Part A with Part B
2. Stereo And Mono Knobs
The Stereo knob can be found in the oscillator section of Sylenth1 here
The knob controls the width of the sound. In order to get strong and clean sounds you need to have a good amount of sound coming from the mono(center) and from the stereo (Widener). You can easily use this Stereo Knob to have 1 oscillator be in mono and 1 oscillator be in Stereo.
Here the difference below
The first sound has good stereo but lacks in the center. Now look at the 2nd sound it's very strong in the center but lacks in the side. However if we put 1 Oscillator in Mono and the other in Stereo, we get a bigger sound. The last sound you hear is both the stereo and mono sounds playing together.
This can easily be done by having Oscillator A1 have the stereo knob at full value and Oscillator A2 have the knob at fully mono.
3. The Step Velocity
The Step Velocity is such a hidden gem in Sylenth1 as it allows us to create very complex arp sounds. Velocity is information found in the MIDI that tells the MIDI how hard or subtle a note was played. The step velocity can be routed to more then just the notes being played by the synth. It can be routed to things like the cutoff to open it or close based on the Velocity information to the Distortion Ammount.
Here You can Here A Sound Using This Feature. As seen above it's routed to the Distortion Amount and give those nice glitches based on how much velocity we added.
I hope you guys enjoyed these tips.